CCP really needs to wake up with large fleet battles in
null-space. They are fighting a battle that they can never win for metrics that
are as harmful as they are beneficial.
No other MMO that I am aware of competes with number of players in
combat at one time and place with Eve.
I know that the battle at HED-GP on January 17, 2014 had more
participants in that one battle then were in the entire game world of other
MMOs that I have played. For as
much positive press as CCP gets from these events, when they fail or have
profound system problems that make the contest unfair, CCP and Eve are harmed
in the public eye.
I’m not going to pretend to be an expert on CCP’s hardware
or how it works or does not work, but I can be certain of one absolute
fact. It is finite. The server has limits. But instead of treating this as a game
design problem, CCP handles it more as a server problem. The server solutions are finite as
well. The cluster can only handle
so many calculations per second. The
servers can only manage so much data per second. CCP's solution is to improve the hardware and server
technology and they have succeeded at this improvement process since I began
the game.
My first major battle in Eve was during the siege of the Distillery
in G7-WUF. The server crashed
several times and was extremely laggy.
There were less then 500 people in the system that morning and they were
using gun and missile boats. Fast-forward
to this last weekend and the battle included around 4000 people with a large
percentage of those being drone platforms and the server stayed up, but not
without serious problems. It has
been approximately eight years between those conflicts and yet the resulting
experience was still the same.
CCP needs to change the paradigm from one of performance to
one of design enhanced by performance.
That is the real challenge for CCP. How do you take a game style that is freedom oriented
and restrict it without losing that sense of liberty? You change the object of contention and you change how it is controlled.
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