Since my last post I’ve been moving around quite a bit. I was ratting in null sec and preparing
a move into Red vs. Blue. All that
changed with a message from a former corp mate. He needed help with a project so I put my plans on hold and headed back down the hole into
J-space.
All the moving around got me thinking about migration. CCP has two economists last I heard
working on the in game market. Has
anyone ever bothered to examine the factors that lead to the population of Eve
moving around? What about other
games?
In World of Warcraft, the population seemed to move with
every expansion to the new major city.
While the “national” cities remained important due to the auction
houses, by comparison to the current expansion city they seemed a bit barren. When you look at zones you see a
similar situation. The high end
zones are packed with people while the mid levels are mostly deserted. The low
end zones tended to have more people than the mids because people were either
trying out new classes or making a lowbie pvp toon.
Eve doesn’t have such a stratified structure when it comes
to play area. Anybody can go
anywhere and if you fly smart, you may survive until your destination. Your success is still dependant on some
degree of leveling. If I am
not being directed here or there, as in WoW, why do I live where I live in the
game?
For my current move it was about several migration
factors. With regards to push
factors there were few opportunities to PvP and not enough jobs in terms of
helping about corp mates as I was flying mostly solo at the time. For pull factors I would say better
opportunities to PVP, and help out my new alliance. I also had links to the community through my former and now
current corp mate.
Interestingly one of the push pull factors that I went
opposite on is living conditions.
Living out of POS is bearable, but definitely not as nice as a station.
What then are the opportunities that lead you to be active
in the part of space you are in?
No comments:
Post a Comment