First topic: If the current game mechanics for transfer so sovereignty did not exist, but instead sovereignty was based only on alliance population in system, how would the game be different?
Chaos and consolidation! Sovereignty and the mechanics based upon it would be a joke and not even worth the bragging rights of this system is ours. During a big fleet fight sovereignty may change several times during the course of the fight. A large convoy of ships coming through, there goes the sovereignty of the system changing again. Test Alliance Please Ignore as of this writing has 10,648 members and holds 189 systems. Some quick math to find out the number of members per system and we get a number of a little more than 56 members per system. 56 active pilots can be a good deterrent a small or midsized corporation invasion. If you factor in time zones, play time, alt accounts, and whatever factors then the space that Test holds becomes even more empty. In your last jaunt through 0.0, how many systems could you have claimed just by flying through in a Buzzard.
In order to get the benefits of sovereignty status, alliances would have to concentrate their numbers to not lose space to the casual, or less than casual, flyby. There would be a strong disincentive to leave the space you hold because of the chance of loosing your upgrades. That would leave more room for new groups to join the 0.0 club, but would it really worth it? For the players that are looking for stability and order, maybe so. Maybe 0.0 would devolve into a bunch of fiefdoms that agree to not mess with each others holdings. Would grief fleets of hundreds of covops pilots launch from empire space and just try to mess with alliances trying to get sovereignty bonuses?
Population change alone is not going to work as a replacement to the current sovereignty system. Structure bashing may not be fun, but it is orderly and you have the chance to shoot stuff. When I think about the kind of games I like playing, I prefer the ones that give me choices to make that are both good and bad, and may the smartest player win. Eve's end game should embrace players making choices, empowering them to make the game decisions that will make or break their empire.
Next Topic: Do we need to structure bash to claim space?
Chaos and consolidation! Sovereignty and the mechanics based upon it would be a joke and not even worth the bragging rights of this system is ours. During a big fleet fight sovereignty may change several times during the course of the fight. A large convoy of ships coming through, there goes the sovereignty of the system changing again. Test Alliance Please Ignore as of this writing has 10,648 members and holds 189 systems. Some quick math to find out the number of members per system and we get a number of a little more than 56 members per system. 56 active pilots can be a good deterrent a small or midsized corporation invasion. If you factor in time zones, play time, alt accounts, and whatever factors then the space that Test holds becomes even more empty. In your last jaunt through 0.0, how many systems could you have claimed just by flying through in a Buzzard.
In order to get the benefits of sovereignty status, alliances would have to concentrate their numbers to not lose space to the casual, or less than casual, flyby. There would be a strong disincentive to leave the space you hold because of the chance of loosing your upgrades. That would leave more room for new groups to join the 0.0 club, but would it really worth it? For the players that are looking for stability and order, maybe so. Maybe 0.0 would devolve into a bunch of fiefdoms that agree to not mess with each others holdings. Would grief fleets of hundreds of covops pilots launch from empire space and just try to mess with alliances trying to get sovereignty bonuses?
Population change alone is not going to work as a replacement to the current sovereignty system. Structure bashing may not be fun, but it is orderly and you have the chance to shoot stuff. When I think about the kind of games I like playing, I prefer the ones that give me choices to make that are both good and bad, and may the smartest player win. Eve's end game should embrace players making choices, empowering them to make the game decisions that will make or break their empire.
Next Topic: Do we need to structure bash to claim space?
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